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KLTimer.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef __KLTIMER_H__
- #define __KLTIMER_H__
- #include <Mmsystem.h>
- enum EKLTimerState
- {
- KLTIMER_RUNING,
- KLTIMER_PAUSE,
- KLTIMER_STOPED,
- };
- class KLTimer
- {
- public:
- KLTimer()
- {
- m_eState = KLTIMER_STOPED;
- m_tmElapsed = 0;
- m_tmLast = 0;
- }
- void Start()
- {
- m_tmElapsed = 0;
- m_tmLast = timeGetTime();
- m_eState = KLTIMER_RUNING;
- }
- void Pause()
- {
- if(m_eState == KLTIMER_RUNING)
- {
- m_tmElapsed += timeGetTime() - m_tmLast;
- m_eState = KLTIMER_PAUSE;
- }
- }
- void GoOn()
- {
- if(m_eState == KLTIMER_PAUSE)
- {
- m_tmLast = timeGetTime();
- m_eState = KLTIMER_RUNING;
- }
- }
- void Stop()
- {
- m_eState = KLTIMER_STOPED;
- }
- DWORD GetElapse()
- {
- if(m_eState == KLTIMER_RUNING)
- {
- return m_tmElapsed + (timeGetTime() - m_tmLast);
- }
- else if(m_eState == KLTIMER_PAUSE)
- {
- return m_tmElapsed;
- }
- else
- return 0;
- }
- protected:
- EKLTimerState m_eState;
- DWORD m_tmLast;
- DWORD m_tmElapsed;
- };
- #endif