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S3Client.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef S3ClientH
- #define S3ClientH
- #include "KEngine.h"
- #include "KMp3Music.h"
- #include "../../Core/Src/CoreShell.h"
- class KInlinePicSink;
- class KMyApp : public KWin32App
- {
- private:
- KMp3Music m_Music;
- KDirectSound m_Sound;
- KTimer m_Timer;
- DWORD m_GameCounter;
- KInlinePicSink* m_pInlinePicSink;
- public:
- KMyApp();
- BOOL GameInit();
- BOOL GameLoop();
- BOOL GameExit();
- protected:
- int HandleInput(UINT uMsg, WPARAM wParam, LPARAM lParam);
- };
- struct KClientCallback : public IClientCallback
- {
- void CoreDataChanged(unsigned int uDataId, unsigned int uParam, int nParam);
- void ChannelMessageArrival(DWORD nChannelID, char* szSendName, const char* pMsgBuff, unsigned short nMsgLength, bool bSucc);
- void MSNMessageArrival(char* szSourceName, char* szSendName, const char* pMsgBuff, unsigned short nMsgLength, bool bSucc);
- void NotifyChannelID(char* ChannelName, DWORD channelid, BYTE cost);
- void FriendInvite(char* roleName);
- void AddFriend(char* roleName, BYTE answer); //添加好友到好友组
- void FriendStatus(char* roleName, BYTE state); //有关系人的状态,找到第一个为止
- void FriendInfo(char* roleName, char* unitName, char* groupName, BYTE state); //同步关系人数据
- void AddPeople(char* unitName, char* roleName); //添加关系人到指定组
- };
- #endif