Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
UiShell.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 4k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*****************************************************************************************
- // 剑侠应用界面系统的公共接口
- // Copyright : Kingsoft 2002
- // Author : Wooy(Wu yue)
- // CreateTime: 2002-7-17
- ------------------------------------------------------------------------------------------
- 窗口面板的基类,此窗口面板及其派生类,每个类都只能创建一个实例。
- *****************************************************************************************/
- #pragma once
- void UiPostQuitMsg(); //发送退出消息
- bool UiIsAlreadyQuit(); //是否已经选择退出程序
- int UiInit(); //界面系统初始化
- int UiStart(); //開始界面控制流程
- void UiExit(); //界面系统退出
- void UiPaint(int nGameLoop); //绘制界面
- void UiSetScreenSize(int nWidth, int nHeight);//设置屏幕范围大小
- int UiHeartBeat(); //界面活动
- void UiProcessInput(unsigned int uMsg, unsigned int uParam, int nParam);//处理输入
- void UiSetGraphicDevice(void* pDevice); //设置绘图设备
- void UiStartGame(); //进入游戏运行时
- void UiOnGameServerConnected(); //与一个新的GameServer建立连接完毕
- void UiOnGameServerStartSyncEnd(); //与一个新的GameServer建立连接,启动同步完毕
- void UiResumeGame(); //游戏(断线后)继续
- void UiEndGame(); //离开游戏运行时
- void UiSetSwitchSceneStatus(int bSwitching);//切换加载地图状态
- #include "Elem/ComWindow.h"
- #include "Elem/WndButton.h"
- //生命
- class Player_Life : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_Life)
- void UpdateData();
- void OnButtonClick();
- static bool m_bText;
- };
- //魔法
- class Player_Mana : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_Mana)
- void UpdateData();
- void OnButtonClick();
- static bool m_bText;
- };
- //体力
- class Player_Stamina : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_Stamina)
- void UpdateData();
- void OnButtonClick();
- static bool m_bText;
- };
- //经验
- class Player_Exp : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_Exp)
- void UpdateData();
- void OnButtonClick();
- int GetToolTipInfo(char* szTip, int nMax);
- static bool m_bText;
- };
- //等级
- class Player_Level : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_Level)
- void UpdateData();
- };
- //世界排名
- class Player_WorldSort : public KWndImageTextButton
- {
- public:
- DECLARE_COMCLASS(Player_WorldSort)
- void OnButtonClick();
- void UpdateData();
- };
- //状态
- class Player_Status : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Status)
- void OnButtonClick();
- const char* GetShortKey();
- };
- //物品
- class Player_Items : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Items)
- void OnButtonClick();
- const char* GetShortKey();
- };
- //武功
- class Player_Skills : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Skills)
- void OnButtonClick();
- const char* GetShortKey();
- };
- //队伍
- class Player_Team : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Team)
- void OnButtonClick();
- const char* GetShortKey();
- };
- //门派
- class Player_Faction : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Faction)
- void OnButtonClick();
- const char* GetShortKey();
- };
- //打坐
- class Player_Sit : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Sit)
- void OnButtonClick();
- void UpdateData();
- const char* GetShortKey();
- };
- //跑步
- class Player_Run : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Run)
- void OnButtonClick();
- void UpdateData();
- const char* GetShortKey();
- };
- //上马
- class Player_Horse : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Horse)
- void OnButtonClick();
- void UpdateData();
- const char* GetShortKey();
- };
- //交易
- class Player_Exchange : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_Exchange)
- void OnButtonClick();
- void UpdateData();
- const char* GetShortKey();
- };
- //PK开关
- class Player_PK : public KWndButton
- {
- public:
- DECLARE_COMCLASS(Player_PK)
- void OnButtonClick();
- void UpdateData();
- const char* GetShortKey();
- };