Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
UiSelPlayer.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- // -------------------------------------------------------------------------
- // 文件名 : UiSelPlayer.h
- // 创建者 : 吕桂华
- // 创建时间 : 2002-9-10 14:24:08
- // 功能描述 :
- // ---> 角色选择界面,包含以下界面元素:
- // 1) 三个可选择的角色
- // 2) 四个按钮:确定,新建,删除,取消
- // -------------------------------------------------------------------------
- #pragma once
- #include "../elem/WndShowAnimate.h"
- #include "../elem/wndtext.h"
- #include "../elem/wndbutton.h"
- #ifndef MAX_PLAYER_PER_ACCOUNT
- #define MAX_PLAYER_PER_ACCOUNT 3
- #endif
- // -------------------------------------------------------------------------
- class KUiSelPlayer : protected KWndShowAnimate
- {
- public:
- //----界面面板统一的接口函数----
- static KUiSelPlayer* OpenWindow(); //打开窗口,返回唯一的一个类对象实例
- static void CloseWindow(); //关闭窗口
- static void GetRoleImageName(char* pszName, const char* pszPrefix, unsigned char bGender, unsigned char bAttribute, int nIndex);
- private:
- KUiSelPlayer();
- ~KUiSelPlayer() {}
- void Initialize(); //初始化
- void LoadScheme(const char* pScheme); //载入界面方案
- void PaintWindow(); //窗体绘制
- void UpdateData(); //更新
- void Hide();
- int WndProc(unsigned int uMsg, unsigned int uParam, int nParam);//消息处理
- void OnClickButton(KWndButton* pWnd, bool bDoubleClick); //响应点击按钮
- void OnNew();
- void OnDel();
- void OnCancel();
- void OnSelectPlayer(int nSel, bool bPlaySound = true);
- void OnEnterGame();
- int OnKeyDown(unsigned int uKey);
- KWndButton* GetActiveBtn();
- private:
- static KUiSelPlayer* m_pSelf;
- private:
- KWndText80 m_LifeTimeText;
- // 界面元素
- KWndText32 m_Name[MAX_PLAYER_PER_ACCOUNT];
- KWndText32 m_Level[MAX_PLAYER_PER_ACCOUNT];
- KWndButton m_player[MAX_PLAYER_PER_ACCOUNT]; // 三个角色
- KWndImage m_PlayerInfoBg[MAX_PLAYER_PER_ACCOUNT];
- KWndButton m_btnOk; // 确定
- KWndButton m_btnCancel; // 取消
- KWndButton m_btnNew; // 新建角色
- KWndButton m_btnDel; // 删除角色
- unsigned char m_Gender[MAX_PLAYER_PER_ACCOUNT];
- unsigned char m_Attribute[MAX_PLAYER_PER_ACCOUNT];
- char m_szSelPlayerSound[MAX_PLAYER_PER_ACCOUNT][128];
- KWndImage m_ButterflyWnd;
- char m_szLoginBg[32];
- char m_szPlayerImgPrefix[128];
- int m_ChildPos[4];
- int m_ChildWndXOffset[4];
- int m_ChildWndYOffset;
- private:
- int m_bJustClicked;
- short m_nNumPlayer;
- short m_nSelPlayer; // 当前选中的是第几个角色
- // -1 -- 无选中; 0 -- 选中第一个;
- // 1 -- 选中第二个;2 -- 选中第三个;
- };