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UiImage.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*****************************************************************************************
- // Copyright : Kingsoft 2002
- // Author : Wooy(Wu yue)
- // CreateTime: 2002-7-25
- ------------------------------------------------------------------------------------------
- 提供对图形资源引用的维护操作。
- *****************************************************************************************/
- #pragma once
- #include "../../../Represent/iRepresent/KRepresentUnit.h"
- //======================================
- // 图形对象的引用结构
- //======================================
- struct KUiImageRef : public KRUImage
- {
- int nNumFrames; //图形对象的图形帧数目
- int nInterval; //帧间隔
- int nFlipTime; //当前帧切换出来的时间
- };
- #define IDF_LEFT_TO_RIGHT 0
- #define IDF_RIGHT_TO_LEFT 1
- #define IDF_TOP_TO_BOTTOM 2
- #define IDF_BOTTOM_TO_TOP 3
- //======================================
- // 图形对象的引用结构
- //======================================
- struct KUiImagePartRef : public KRUImagePart
- {
- int Width; //图横宽
- int Height; //图纵宽
- int nDivideFashion; //分割方式,取值为IDF_*之一
- };
- void IR_InitUiImageRef(KUiImageRef& Img);
- void IR_InitUiImagePartRef(KUiImagePartRef& Img);
- void IR_UpdateTime(); //更新图形换帧计算用时钟
- int IR_NextFrame(KUiImageRef& Img); //换帧计算
- void IR_GetReferenceSpot(KUiImageRef& Img, int& h, int& v); //获得图像参考点(一般所说为重心)
- void IR_UpdateImagePart(KUiImagePartRef& Img, int nPartValue, int nFullValue); //设置绘制图的局部
- int IR_IsTimePassed(unsigned int uInterval, unsigned int& uLastTimer); //判断时间是否已经到了
- unsigned int IR_GetRemainTime(unsigned int uInterval, unsigned int uLastTimer); //获取剩余时间,如果时间已经到了/过了,返回值都为0
- unsigned int IR_GetCurrentTime(); //获取当前的时间