sources
Upload User: xhy777
Upload Date: 2007-02-14
Package Size: 24088k
Code Size: 1k
Category:

Windows Kernel

Development Platform:

Visual C++

  1. CCSHELL_DIR     = $(BASEDIR)privateshell
  2. NOT_UNICODE     = 1
  3. TARGET_BOTH     = 1
  4. !include $(CCSHELL_DIR)common.inc
  5. NO_BROWSER_FILE = 1
  6. SOURCES_USED    = $(SOURCES_USED) $(CCSHELL_DIR)common.inc
  7. TARGETNAME      = shfolder
  8. TARGETPATH      = obj
  9. TARGETTYPE      = DYNLINK
  10. TARGETPATHLIB   = $(BASEDIR)publicsdklib
  11. # NOTE!! We deliberately link to an NT4 compatible shell32.lib
  12. #        so shdocvw can be loaded in the browser-only installations.
  13. #        We use the NT version because it contains lego info.
  14. #        The debug version of shdocvw links to the Win95 version
  15. #        of shell32.lib simply so we can verify that we load in the
  16. #        browser-only installations on Win95.
  17. TARGETLIBS      = $(LIBRARY_PATH)gdi32.lib     
  18.                   $(LIBRARY_PATH)user32.lib    
  19.                   $(LIBRARY_PATH)kernel32.lib  
  20.                   $(LIBRARY_PATH)shell32.lib  
  21.                   $(LIBRARY_PATH)advapi32.lib  
  22.                   $(CCSHELL_DIR)lib$Ostocklib.lib
  23. USE_LIBCMT      = 1
  24. DLLDEF          = $(O)folder.def
  25. DLLBASE         = 0x71300000
  26. DLLENTRY        = DllMain
  27. SOURCES         = folder.rc    
  28.                   folder.c     
  29. #PRECOMPILED_INCLUDE = folder.h
  30. PRECOMPILED_PCH = precomp.pch
  31. PRECOMPILED_OBJ = precomp.obj
  32. MISCFILES       = shfldexe.sed shfldcab.sed shfolder.inf