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marker1_8b.plg
Package: Source.rar [view]
Upload User: husern
Upload Date: 2018-01-20
Package Size: 42486k
Code Size: 1k
Category:
Game Program
Development Platform:
Visual C++
- # begin plg/plx file
- # define PLX_COLOR_MODE_RGB_FLAG 0x8000 // this poly uses RGB color
- # define PLX_COLOR_MODE_INDEXED_FLAG 0x0000 // this poly uses an indexed 8-bit color
- # define PLX_2SIDED_FLAG 0x1000 // this poly is double sided
- # define PLX_1SIDED_FLAG 0x0000 // this poly is single sided
- # define PLX_SHADE_MODE_PURE_FLAG 0x0000 // this poly is a constant color
- # define PLX_SHADE_MODE_CONSTANT_FLAG 0x0000 // alias
- # define PLX_SHADE_MODE_FLAT_FLAG 0x2000 // this poly uses flat shading
- # define PLX_SHADE_MODE_GOURAUD_FLAG 0x4000 // this poly used gouraud shading
- # define PLX_SHADE_MODE_PHONG_FLAG 0x6000 // this poly uses phong shading
- # define PLX_SHADE_MODE_FASTPHONG_FLAG 0x6000 // this poly uses phong shading (alias)
- # name num_verts num_polys
- marker 4 4
- #vertex list
- 0 1 0
- -1 0 -1
- 1 0 -1
- 0 0 1
- #end vertex list
- #poly list
- 0x2047 3 0 2 1
- 0x2047 3 0 3 2
- 0x2047 3 0 1 3
- 0x2047 3 1 2 3
- #end poly list