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config.h
Package: bomman.rar [view]
Upload User: jmtfjn
Upload Date: 2015-01-23
Package Size: 4002k
Code Size: 3k
Category:
Other Riddle games
Development Platform:
Visual C++
- /*******************************************************************************************************************************************************************************
- *Copyright (c) 2006-2006
- *模 块 名:游戏配制文件
- *功能描述:进行一些常量的硬编码
- *当前版本:v1.0
- *原 作 者:Silekey
- *完成日期:2006-11-03
- *修改记录:
- * 版本 日期 作者 修改描述
- *******************************************************************************************************************************************************************************
- ********************************************************************************************************************************************************************************/
- #pragma once
- #include <windows.h>
- //ClanLib
- #include <ClanLib/core.h>
- #include <ClanLib/application.h>
- #include <ClanLib/display.h>
- //#include <ClanLib/gl.h>
- #ifdef USE_SDL
- #include <ClanLib/sdl.h>
- #else
- #include <ClanLib/gl.h>
- #endif
- #include <ClanLib/gui.h>
- //stl
- #include <string>
- #include <vector>
- #include <ClanLib/display.h>
- //io
- #include <cstdio>
- #include <cassert>
- #include <iostream>
- #include "res_id.h"
- #pragma warning (disable : 4786)
- struct CONFIG
- {
- };
- enum GAME_DEFAULT
- {
- EM_BASE_WIDTH = 4, //游戏中物体的基本单位
- EM_BASE_HEIGTH = 4, //游戏中物体的基本单位
- EM_MAP_WIDTH = 15, //地图大小
- EM_MAP_HEIGHT = 13,
- EM_DEFAULT_WIDTH = 8, //人物默认长与宽(8代表 8*4个象素)
- EM_DEFAULT_HEIGHT = 8,
- EM_MAX_PLAYER = 8,
- EM_MAP_PIXEL = 32 //地图上的位置与屏幕上的位置关系
- };
- enum EM_MAP
- {
- MAP_MAX_PLAYER = 8, //地图支持的最大玩家数
- MAP_MAX_PRIZE_TYPE = 20, //地图目前支持的最大奖品数
- MAP_MAX_NAME_LEN = 20, //地图名中支持的最大长度
- MAP_ITEM_KEEP_VALUE = 10 //地图中的保留值,用于特殊含义
- };
- enum BLOCK_TYPE
- {
- BK_NOTHING = 0, //什么都没有
- BK_BRICK = 1, //是砖块
- BK_IRON = 2, //是铁块
- BK_BOM = 10 //是炸弹
- };
- enum EM_DIRECTION //方向
- {
- EM_DUP = 0, //上
- EM_DDOWN = 1, //下
- EM_DLEFT = 2, //左
- EM_DRIGHT = 3, //右
- };
- typedef int HGAME;//游戏ID: hande of the GameObject,0表示空
- extern const char cstResourceFile[]; //资源文件
- extern const char cstGUI_RESOURCE[]; //介面的资源文件
- extern const char cstINPUT_SETUP[]; //输入设备
- extern const char cstGAME_DATA_DIR[]; //游戏数据的目录
- extern const HGAME cstFailHanlle;
- extern const float cstMAP_LEFT; //游戏区域起启位置
- extern const float cstMAP_TOP; //
- extern const float cstMOVE_TICK; //游戏对象移动最小单位
- extern const float cstMOVE_CONTROL; //游戏自动调整
- extern const int cstFIRE_LIFE; //游戏中火焰的生命值
- extern const float cstOBJ_WIDTH; //游戏对象的宽度
- extern const float cstOBJ_HEIGHT; //游戏对象的高度
- extern const float cstPRIZE_SPEED; //速度奖品一次能增加多少速度
- inline bool FailHandle(const HGAME& hGame) { return cstFailHanlle == hGame; }
- //bool ShowSprite(const float &posX,const float &posY,const CL_Sprite& sprite);