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fangkuai.cpp
Package: WinCE_fankui.rar [view]
Upload User: qdmjkjgcgs
Upload Date: 2014-10-06
Package Size: 8433k
Code Size: 2k
Category:
Windows CE
Development Platform:
Visual C++
- // fangkuai.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "fangkuai.h"
- #include "fangkuaiDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFangkuaiApp
- BEGIN_MESSAGE_MAP(CFangkuaiApp, CWinApp)
- //{{AFX_MSG_MAP(CFangkuaiApp)
- ON_BN_CLICKED(IDC_GameOver, OnGameOver)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CFangkuaiApp construction
- CFangkuaiApp::CFangkuaiApp()
- : CWinApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CFangkuaiApp object
- CFangkuaiApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CFangkuaiApp initialization
- BOOL CFangkuaiApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- CFangkuaiDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
- void CFangkuaiApp::OnGameOver()
- {
- // TODO: Add your control notification handler code here
- }