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TRIM.C
Package: 《OpenGL三维图形系统开发与实用技术》书的源码.rar [view]
Upload User: tengyuc
Upload Date: 2007-08-14
Package Size: 722k
Code Size: 4k
Category:
OpenGL program
Development Platform:
Visual C++
- // 本程序绘制了一个NURBS曲面,并使用了一个多段修剪环对该曲面进行了修整 #include <stdlib.h> #include <GL/glut.h> #include <stdio.h> #ifndef CALLBACK #define CALLBACK #endif GLfloat ctlpoints[4][4][3]; GLUnurbsObj *theNurb; // 初始化控制点 void init_surface(void) { int u, v; for (u = 0; u < 4; u++) { for (v = 0; v < 4; v++) { ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5); ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5); if ( (u == 1 || u == 2) && (v == 1 || v == 2)) ctlpoints[u][v][2] = 3.0; else ctlpoints[u][v][2] = -3.0; } } } void CALLBACK nurbsError(GLenum errorCode) { const GLubyte *estring; estring = gluErrorString(errorCode); fprintf (stderr, "Nurbs Error: %sn", estring); exit (0); } // 初始化材质特性和深度缓存 void init(void) { GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat mat_shininess[] = { 100.0 }; glClearColor (0.0, 0.0, 0.0, 0.0); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); init_surface(); theNurb = gluNewNurbsRenderer(); gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0); gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL); gluNurbsCallback(theNurb, GLU_ERROR, nurbsError); } void display(void) { GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0}; GLfloat edgePt[5][2] = // 顺时针 {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}}; GLfloat curvePt[4][2] = // 顺时针 {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}}; GLfloat curveKnots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0}; GLfloat pwlPt[4][2] = // 顺时针 {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(330.0, 1.,0.,0.); glScalef (0.5, 0.5, 0.5); // 定义NURBS曲面 gluBeginSurface(theNurb); gluNurbsSurface(theNurb, 8, knots, 8, knots, 4 * 3, 3, &ctlpoints[0][0][0], 4, 4, GL_MAP2_VERTEX_3);
- // 定义修整曲面 gluBeginTrim (theNurb); gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2); gluEndTrim (theNurb);
- // 定义修整曲面 gluBeginTrim (theNurb); gluNurbsCurve (theNurb, 8, curveKnots, 2, &curvePt[0][0], 4, GLU_MAP1_TRIM_2); gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2); gluEndTrim (theNurb); gluEndSurface(theNurb); glPopMatrix(); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef (0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow(argv[0]); init(); glutReshapeFunc(reshape); glutDisplayFunc(display); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }