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picksquare.c
Package: 《OpenGL三维图形系统开发与实用技术》书的源码.rar [view]
Upload User: tengyuc
Upload Date: 2007-08-14
Package Size: 722k
Code Size: 3k
Category:
OpenGL program
Development Platform:
Visual C++
- #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> int board[3][3]; // 每个方块的颜色值 // 清除每个方块的颜色值 void init(void) { int i, j; for (i = 0; i < 3; i++) for (j = 0; j < 3; j ++) board[i][j] = 0; glClearColor (0.0, 0.0, 0.0, 0.0); } // 方块绘制函数,在选择模式下,每个方块的名字以所在的行和列表示
- // 方块的颜色值保存在board[][]中 void drawSquares(GLenum mode) {
- GLuint i, j;
- for (i = 0; i < 3; i++)
- {
- if (mode == GL_SELECT)
- glLoadName (i);
- for (j = 0; j < 3; j ++)
- {
- if (mode == GL_SELECT)
- glPushName (j);
- glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0, (GLfloat) board[i][j]/3.0);
- glRecti (i, j, i+1, j+1);
- if (mode == GL_SELECT)
- glPopName ();
- }
- } } // 处理鼠标单击一些其它信息 void processHits (GLint hits, GLuint buffer[]) {
- unsigned int i, j;
- GLuint ii, jj, names, *ptr;
- printf ("hits = %dn", hits);
- ptr = (GLuint *) buffer;
- for (i = 0; i < hits; i++)
- {
- names = *ptr;
- printf (" number of names for this hit = %dn", names); ptr++;
- printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
- printf(" z2 is %gn", (float) *ptr/0x7fffffff); ptr++;
- printf (" names are ");
- for (j = 0; j < names; j++)
- {
- printf ("%d ", *ptr);
- if (j == 0)
- ii = *ptr;
- else if (j == 1)
- jj = *ptr;
- ptr++;
- }
- printf ("n");
- board[ii][jj] = (board[ii][jj] + 1) % 3;
- } } // 设置选择模式,名字堆栈和投影矩阵,然后绘制对象 #define BUFSIZE 512 void pickSquares(int button, int state, int x, int y) {
- GLuint selectBuf[BUFSIZE];
- GLint hits;
- GLint viewport[4];
- if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
- return;
- glGetIntegerv (GL_VIEWPORT, viewport);
- glSelectBuffer (BUFSIZE, selectBuf);
- (void) glRenderMode (GL_SELECT);
- glInitNames();
- glPushName(0);
- glMatrixMode (GL_PROJECTION);
- glPushMatrix ();
- glLoadIdentity ();
- // 在鼠标位置生成5X5像素区域
- gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y), 5.0, 5.0, viewport);
- gluOrtho2D (0.0, 3.0, 0.0, 3.0);
- drawSquares (GL_SELECT);
- glMatrixMode (GL_PROJECTION);
- glPopMatrix ();
- glFlush ();
- hits = glRenderMode (GL_RENDER);
- processHits (hits, selectBuf);
- glutPostRedisplay(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); drawSquares (GL_RENDER); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D (0.0, 3.0, 0.0, 3.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (200, 200); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutReshapeFunc (reshape); glutDisplayFunc(display); glutMouseFunc (pickSquares); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }