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INSTALL
Package: tcpmp.rar [view]
Upload User: wstnjxml
Upload Date: 2014-04-03
Package Size: 7248k
Code Size: 1k
Category:
Windows CE
Development Platform:
C/C++
- >> BUILD INSTRUCTIONS FOR libmikmod FOR MAC OS X
- ------------------------------------------------
- You can always use the UNIX commandline tools
- instead of the IDE projects in this directory.
- Go to the top level and follow the INSTALL there...
- (Hint: "./configure && make && sudo make install")
- In that case your files will end up under /usr/local.
- The IDE stuff will end up under a "build" directory.
- Mac OS X 10.1 "Puma"
- -------------
- 1) Go to the Apple store. http://store.apple.com
- 2) Purchase a new version of Mac OS X. (for $129)
- It comes with a newer version Developer Tools.
- Mac OS X 10.2 "Puma"
- -------------
- 1) You should be using the December 2002 Dev Tools.
- 2) Open "libmikmod.pbproj" with Project Builder.
- Mac OS X 10.3 "Panther"
- -------------
- 1) You should be using Xcode 1.1 Dev Tools, or up.
- 2) Open "libmikmod.xcode" with the Xcode app.
- The frameworks come in two versions, Carbon and CoreAudio.
- Carbon uses the old Macintosh Sound Manager driver,
- and CoreAudio uses the new Mac OS X CoreAudio driver.
- Unless you are building an application to be used from
- Mac OS 9 too (which these tools won't do anyway), the
- CoreAudio driver is recommended - since it's better...
- Enjoy!
- Anders F Bj歳klund <afb@algonet.se>
- http://www.algonet.se/~afb/mikmod