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winGLdecs.h
Upload User: kellyonhid
Upload Date: 2013-10-12
Package Size: 932k
Code Size: 1k
Category:
3D Graphic
Development Platform:
Visual C++
- /*
- * winGLdecs.h -- stupid stuff to make non-Windows programs that use GL compile,
- * because the way the compilers ship you can't include <GLGL.h> without having
- * already included <windows.h>.
- *
- * 10/2/98 magi@cs.stanford.edu
- */
- #ifndef _WINAPI_FOR_GL_
- #define _WINAPI_FOR_GL_
- /* from winnt.h */
- #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
- #define DECLSPEC_IMPORT __declspec(dllimport)
- #else
- #define DECLSPEC_IMPORT
- #endif
- /* from wingdi.h */
- #if !defined(_GDI32_)
- #define WINGDIAPI DECLSPEC_IMPORT
- #else
- #define WINGDIAPI
- #endif
- #ifndef WINAPI
- /* from windef.h */
- #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
- #define CALLBACK __stdcall
- #define WINAPI __stdcall
- #else
- #define CALLBACK
- #define WINAPI
- #endif
- #endif
- #ifndef APIENTRY
- #define APIENTRY WINAPI
- #endif
- /* from stddef.h */
- #ifndef _WCHAR_T_DEFINED
- typedef unsigned short wchar_t;
- #define _WCHAR_T_DEFINED
- #endif
- #endif /* _WINAPI_FOR_GL_ */