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Material.h
Package: display_list.zip [view]
Upload User: hcfgz168
Upload Date: 2011-09-11
Package Size: 116k
Code Size: 1k
Category:
OpenGL program
Development Platform:
WINDOWS
- //********************************************
- // Material.h
- //********************************************
- // pierre.alliez@cnet.francetelecom.fr
- // Created : 24/02/98
- // Modified : 24/02/98
- //********************************************
- #ifndef _MATERIAL_
- #define _MATERIAL_
- class CMaterial
- {
- private :
- float m_pAmbient[4];
- float m_pDiffuse[4];
- float m_pSpecular[4];
- float m_pShininess[1];
- float m_pEmission[4];
- public :
- // Constructor
- CMaterial();
- ~CMaterial() {}
- // Data access
- float *GetAmbient() { return m_pAmbient; }
- float *GetDiffuse() { return m_pDiffuse; }
- float *GetSpecular() { return m_pSpecular; }
- float *GetShininess() { return m_pShininess; }
- float *GetEmission() { return m_pEmission; }
- // Data setting
- void SetAmbient(float r,float g,float b,float a);
- void SetDiffuse(float r,float g,float b,float a);
- void SetSpecular(float r,float g,float b,float a);
- void SetShininess(float value);
- void SetEmission(float r,float g,float b,float a);
- // Datas
- void Copy(CMaterial *pMaterial);
- };
- #endif // _MATERIAL_